A blazing orb of draconic energy falls to the ground and explodes at a point you can see within range. Each creature in a 30-foot-radius Sphere centered on that points makes a Dexterity saving throw. A creature takes 5d6 + 5 Force damage, 5d6 + 5 Lightning damage, and 5d6 + 5 force damage on a failed save or half as much damage on a successful one. Creatures within 120 feet of the explosion must succeed on a wisdom saving throw or have the frightened condition.
A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.
At Higher Levels:When you cast this spell using a spell slot of 8th level or higher, The lightning, fire, and force damage each increase by 1d6 + 1 for each slot level above 7th.
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