(Spell based on the wizard sub-class by Pocholo99 School of the Arcane Warrior)
Your mastery over the weave has granted you the ability to forge raw magical power into different kinds of weaponry you can then use in combat. As a bonus action, you can expend a 1st level or higher spell slot in order to conjure an arcane weapon that lasts for 8 hours, until dismissed or until you use this feature again. Once conjured, these weapons can only be used by you and, in the case you ever get disarmed, you can make them reappear in your hand as a bonus action. When you use this feature, choose one of the following options:
Ghostblades: This pair of blades deal each 1d6 force damage and have both the finesse and light properties. They also have the Nick weapon mastery, and increase your walking speed by 10 feet as long as you are holding them.
Forcecleaver: This massive weapon deals 2d6 force damage on a hit and has both the heavy and two-handed properties. It also has the Cleave weapon mastery and, once per turn, lets you add your intelligence modifier to its damage roll.
Aegis Shield: This huge shield grants you a +3 bonus to your armor class. It also grants half cover against ranged attacks to allies within 5 feet of you.
When conjuring these weapons, you are always considered to have proficiency with them, and you also are considered to have the corresponding weapon mastery.
These arcane weapons can be enhanced by spending a higher leveled spell in order to summon them, making it so that they get a +1 bonus to their attack rolls, damage rolls and granted armor class for each 3 levels above 1st.
By using a Spell slot of 3rd level or higher you can use the following Arcane Maneuvers:
Arcane Maneuvers
The constant practice you've done with your new arsenal has made it so that you can now infuse your own body with your magic, unlocking new maneuvers that you can perform with each of your weapons. Whenever you have your Arcane Arsenal active, you can expend a spell slot in order to perform one of the following maneuvers:
Ghoststep Assault (Ghostblades): As an action, you can teleport to any creature within 30 feet of you and immediately strike with one of your Ghostblades, dealing its normal damage plus 2d6 extra per level of the slot used.
Meteoric Crash (Forcecleaver): As an action, you can teleport 30 feet straight up from your current position. You then immediately crash down to the ground, creating a 20 feet radius shockwave that deals (2+spell slot used)d6 force damage to every creature that fails a dexterity saving throw within it (DC=Your wizard spell save DC). On a successful save, a creature takes only half the damage.
Arcane Interception(Aegis Shield): As a reaction, which you can take when a creature within 30 feet of you is about to he hit with an attack, you can teleport your shield over to them until the start of your next turn. The creature then gains any amount of Armor Class the shield was granting you (making you loose it), potentially making the incoming attack miss.
If doing so makes an attack miss, the attacker then takes Xd6 force damage as your Aegis Shield bounces it back to them (X being the level of the slot used).
Additionally, all the damage from your Arcane Maneuvers is considered to be Exploding Damage, meaning that whenever you roll the maximum amount of damage on a die, you can roll an additional die of damage (to a maximum of your proficiency bonus).
If you're using a Spell Slot of 6th level or higher you can access an Ultimate Arcana but in doing so it will end the spell:
Ultimate Arcana
You have gaine enough control over your Arsenal in order to perform what others may call a final move for each of them. As an action, you can perform the Ultimate Arcana of your current Arsenal:
Storm of Ghostblades (Ghostblades): You create a number of magical blades equal to (A quarter of your caster level, rounded down)+your spellcasting modifier+your proficiency bonus. You can then immediately target any creatures you can see within 120ft of you and make one attack roll per blade (You may assign multiple blades to a single target).
Each blade deals 2d4+your spellcasting modifier force damage on a hit and, each blade after the first that hits the same target deals an additional d4 of damage.
Titanbreaker Cleave (Forcecleaver): You swing a colossal arcane weapon in a 60 feet cone in front of you. You decide from which side you will swing the weapon, then every creature within it must make a dexterity saving throw (DC equal to your wizard spell save DC). On failed save, a creature takes 12d6 force damage and adds 1 stack to the 'Cleave'. On a success, a creature only takes half the damage.
For each stack of 'Cleave', the damage increases to the next creature on the swing's path by an amount equal to (A quarter of your caster level, rounded down)d6.
Bastion of the Aegis(Aegis Shield): You create copies of your Aegis Shield that appear in front of any allied creature of your choice within 60 feet of you. For the next minute, these creature gain an amount of thp equal to your caster level+your spellcasting modifier+your proficiency bonus, are treated as if they were under half cover, and have immunity to the frightened condition.
* - (A gem focus, not consumed in the spell, worth at least 100 gold: Quartz for Ghost Blades, Garnet for Force Cleaver, and Diamond for Aegis Shield)
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