You call forth shadows that each fill a 5-foot cube within range. Three shadows appear in an unoccupied space within 10 feet of any shadows in the area. The shadows disappear when it drops to 0 hit points or when the spell ends.
The shadows are friendly to you and your companions for the duration. Roll initiative for each shadow, which have their own turns. They obeys any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures but otherwise take no actions.
If your concentration is broken, the shadows don't disappear. Instead, you lose control of the shadows, they becomes hostile toward you and your companions, and might attack. They disappear 1 hour after you summoned them, or after you kill them.
The GM has the shadows' statistics.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the number of shadows increase by 1 for each slot level above 5th.
* - (Blood sacrifice (1d6 damg), written scroll)
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