Level
3rd
Casting Time
1 Action
Range/Area
Self 20 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold (...)

You harness the water in the air into a cold fury creating a swirling cloud of ice shards around you in a radius of 20ft.  When cast, enemies in the radius must make a dexterity saving throw taking 3d10 cold damage and falling prone on a failed save, and half as much damage on a successful one.  The ice shards freeze in mid air while you are concentrating on the spell leaving the affected area covered in ice.  Whenever a creature enters into the affected area for the first time or starts its turn there is must make a dexterity saving throw.  On a failed save, it falls prone.

When your concentration breaks on the spell, the razor sharp shards fall to the ground.  Any creatures in the target area must make a dexterity saving throw taking an additional 1d8 piercing damage on a successful save and half as much on a successful one.

At Higher Levels: The damage of the initial shard blast increases by 1d10 and the shard damage increases by 1d8.

 

* - (drop of water)

Previous Versions

Name Date Modified Views Adds Version Actions
11/29/2019 3:50:27 AM
9
0
--
Coming Soon

Spell Tags: Teleportation Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Breewte

Comments

Posts Quoted:
Reply
Clear All Quotes