You harness the water in the air into a cold fury creating a swirling cloud of ice shards around you in a radius of 20ft. When cast, enemies in the radius must make a dexterity saving throw taking 3d10 cold damage and falling prone on a failed save, and half as much damage on a successful one. The ice shards freeze in mid air while you are concentrating on the spell leaving the affected area covered in ice. Whenever a creature enters into the affected area for the first time or starts its turn there is must make a dexterity saving throw. On a failed save, it falls prone.
When your concentration breaks on the spell, the razor sharp shards fall to the ground. Any creatures in the target area must make a dexterity saving throw taking an additional 1d8 piercing damage on a successful save and half as much on a successful one.
At Higher Levels: The damage of the initial shard blast increases by 1d10 and the shard damage increases by 1d8.
* - (drop of water)
Previous Versions
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11/29/2019 3:50:27 AM
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Coming Soon
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