Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V
Duration
Instantaneous 1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control
You attempt to compel a creature to engage in a showdown with you. The creature must succeed on a wisdom saving throw, or upon failing, must accept your challenge. You move 10ft towards the creature, and they are compelled to move 10ft towards you. Neither can be affected by opportunity attacks while the showdown is commencing.
The rite of engagement ends if you decide to attack any other creature, cast a spell on any other creature (both friendly and hostile), if a creature friendly to you damages the subject of the showdown or casts a harmful spell on it, or if you end your turn further than 30 feet from them.