Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect
You curse a creature you can see, marking it with an ancient blood sigil.
- Once per turn, when you deal damage to the cursed target it takes an additional 1d6 necrotic damage.
- When the cursed creature hits you with an attack, it takes necrotic damage equal to your Charisma Modifier (minimum 1).
If the target drops to 0 hit points before the spell ends, you can use a bonus action on a later turn to transfer the curse to a new creature. Alternatively, if the target drops to 0 hit points from this spell's additional necrotic damage, you can immediately use your reaction to transfer it instead.
At Higher Levels: When cast using a 3rd-level slot or higher, the sigil's damage increases to 1d8.
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