You bind a creature’s blood to an ancient vow.
The target must make a Constitution saving throw. On a failure, it is bound by a blood oath:
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Choose one condition:
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Hunt: The target has disadvantage on attack rolls against creatures other than you.
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Guard: The target has disadvantage on attack rolls against a creature you designate.
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Obey: The target has disadvantage on saving throws against being frightened or charmed by you.
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Once per turn, when the bound creature violates the oath’s intent, it takes 4d10 necrotic damage (no action required).
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This damage cannot reduce the creature below 1 hit point.
On a successful save, the spell fails with no effect.
Creatures immune to being charmed have advantage on the saving throw.
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