Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
(20 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
Ranged
Damage/Effect
Debuff (...)
You distort the vision of creatures in a 20-foot cube within range. Each target must succeed on a Wisdom saving throw or see illusory mirages & have disadvantage on attack rolls & Wisdom (Perception) checks.
A creature is immune to this spells effects if it perceives its surroundings with blindsight or truesight. An affected target repeats the save at the end of each of its turns, ending the spell on itself if the throw is a success
Using a Higher-Level Spell Slot. Creatures also have advantage on attack rolls against affected targets, if cast with a level 4 spell slot or higher.
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