Level
2nd
Casting Time
1 Bonus Action
Range/Area
15 ft.
Components
V, S, M *
Duration
10 Hours
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Piercing
You plant four skulls in the ground within range and lay magic upon them to protect an area.
Each skull transforms into a piece of nonmagical ammunition; arrows or crossbow bolts. The caster chooses.
Until the spell ends, whenever a creature, other than you or chosen allies, comes within 30 feet of the ammunition for the first time on a turn or ends its turn there, one piece of ammunition flies up to strike it. The creature must succeed on a Dexterity saving throw or take 2D6 piercing damage and 1D4 necrotic damage. The piece of ammunition is then destroyed. The spell ends when no ammunition remains.
* - (Four or more skulls.)
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