Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
S, M *
Duration
Until Dispelled
School
Transmutation
Attack/Save
None
Damage/Effect
Communication (...)

The caster touches an inanimate object that can fit within the palm of their hand. Until the dispelling of "Animal Object", taken as a free action, the user can transmute the handheld object into a creature of a Small size or even smaller. The animal gains an AC equal to 8 + the caster's Proficiency Bonus + the caster's Spellcasting Modifier and HP equal to the real life creature that the object has taken the form of.

When cast as a bonus action, the Animal Object can perform a basic task that the caster instantly delivers to it through a telepathic bond, but nothing beyond that.

If cast as a ritual for 1 hour, the caster may give the creature additional commands, as though it was their loyal servant for a long time. The longer the object remains in the form of a creature, it may develope a personality quirk up to the sicretion of the player and DM. If the object remains in the form of a certain creature for 1 month or beyond, it will retain any and all memories it gains from it's time as a sentient being and will hold onto them even if it gets dispelled and cast upon again.

"Animal Object" can only be cast on non-magical objects, as the arcane essense of any enchanted item can counteract the Transmutation tradition being applied to it.

* - (Drops of the caster's blood)

Spell Tags: Creation Summoning Damage Communication Social Scrying Utility Exploration Shapechanging

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Kaijuzilla

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