When casting this spell, you reach out and grasp the spatial strands that tether up to six other creatures within range to their current position in the plane. With a deliberate motion, you sever and restructure these strands, reordering them to exchange positions between the affected creatures, including yourself.
All selected creatures must make a Constitution saving throw against your spell save DC. On a failed save, a creature’s spatial strand may be reassigned, allowing its position to be swapped.
This spell allows the strand of any creature that fails the saving throw to be exchanged with that of any other creature that also fails. Affected creatures may reappear in the air, underground, or in any other space permitted by the spell’s effect.
At every level above 6th level that this spell is cast you are able to select one additional target.
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