Choose one creature you can see within range which has blood. That creature must make a Constitution Saving Throw. On a failed saving throw, the target takes 4d10 necrotic damage. On a successful saving throw, the target takes half damage.
*If this damage reduces the target to 0 hit points, its blood bursts from within its body, spraying nearby creatures with gore and congealed needles of enchanted blood. Each creature within 15 feet of the target must make a Dexterity Saving Throw. On a failed saving throw, a creature takes 4d10 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage dealt increases by 1d10 for each slot level above 4th.
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