Level
5th
Casting Time
2 Actions
Range/Area
150 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Debuff
Up to four creatures of your choice that you can see within range must make Wisdom saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll 2d4 and subtract the number rolled from the attack roll or saving throw.
* - (A gem or diamond worth 150 gp.)
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