Level
2nd
Casting Time
Action
Range/Area
1,000 ft. (900 ft. )
Components
M *
Duration
Instantaneous
School
Necromancy
Attack/Save
STR Save
Damage/Effect
Fire

A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one.

Flammable objects in the Cone that aren’t being worn or carried start [cannot explode the same species as you] exploding [cannot combustion something that can already combustion like gasoline or TNT barrels and dynamite].

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 2.

 

stop reading this i need more to make it less like burning hands to post is

but i thank you for adding the shark man 4 highest amount of people

* - (gasoline does not matter how much)

Spell Tags: Damage

Available For: Wizard (Legacy) Wizard Druid - Circle of Wildfire (TCoE) Warlock - The Genie (TCoE) Warlock - Fiend Patron

Magma_Knight1st

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