Level
2nd
Casting Time
8 Hours Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled
School
Enchantment
Attack/Save
None
Damage/Effect

Enchant an object or a group of objects into an animated golem via distortions of time and space. Must be a non-magical object or set of connected objects (such as a suit of armor, a set of rocks connected by pitons and rope/string, toys with detachable parts, etc.) that are not being worn or carried. The base AC of the golem can be increased or decreased based on the quality and toughness of the objects enchanted, via the DM's discretion. Because of the distortion of space/time, these golems weigh 8 times the weight of the objects enchanted. The golem is under your control until it is destroyed, dispelled, or you spend a 1 hour ritual absorbing the magical energy back into your body. If the golem is damaged, you can heal it by 1d4 + your spell-casting modifier through the use of the mend cantrip, and if the object is tiny/small/medium this can be done over a short rest counting as light activity. You can do this healing an amount of times equal your spell-caster level per long rest.

The object/s are formed via distorted auras of time and space. These can either cause difficult terrain in a 5ft radius centered on the golem, or can give a 5ft increase of movement in a 5ft radius(centered on the golem) to any creature moving through that space. The caster, at the start of their turn, can give a simple one word command of "fast" or "slow" to change the auras emitted. The caster can also say, "center" and chose to have the golems emit no aura, at that time the golems compact, has no movement speed and +4 to AC until otherwise commanded. In center mode the golem can still attack or take an action that is not movement based. Extended amount of time spent in any aura will have lasting side effects.

Casting time varies by size of object:

  • 10 minutes per Tiny/Small
  • 30 minutes per Medium
  • 1 hour per Large
  • 4 hours per Huge
  • 8 hours per Gargantuan 

These animated objects draw their life force from your current maximum magical potential (MMP) indicated by your spell-caster level, and as such the size and number in existence are limited by your current maximum magical potential. Tiny objects are worth 1 MMP, Small objects are worth 2MMP, Medium Objects are worth 4MMP, Large objects are worth 8MMP, Huge objects are worth 12MMP, and Gargantuan objects are worth 16MMP. 

As a bonus action, you can mentally command a complex idea to any singular golem created, if the golem is within 300 feet of you. You can issue a single word command (stop, move, jump, attack, defend, etc.) to all animated at the same time. You can command what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the golem only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The golem's stats will be tailored to the object created by the DM post-session, but by default the objects will have stats corresponding to the table and description below until custom stats are put in place.

Animated Golem Base Statistics

Size HP AC Str Dex Attack
Tiny 15 14 4 16 +6 to hit, 1d4 + 2 damage
Small 25 14 6 14 +4 to hit, 1d6 + 2 damage
Medium 45 14 10 12 +4 to hit, 2d6 + 1 damage
Large 70 14 14 10 +5 to hit, 2d10 + 2 damage

Huge

 

Gargantuan

100

 

250

14

 

14

18

 

24

8

 

6

+6 to hit, 2d12 + 6 damage

 

+6 to hit, 4d12 + 6 damage


An animated golem is considered a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. If you command a golem to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.

Upon the death of the caster, all golems will have their maximum hit points reduced by 1 for every day the caster is dead. When they reach 0 hit points, they turn back into non-magical objects and remain motionless. If the caster comes back to life before their maximum hit points reach 0, the golems will have their maximum hit point level restored while their damage taken remains unchanged. 

At Higher Levels. If you cast this spell using a spell slot of 3rd level you can animate  medium objects, 5th level you can animate Large objects. At 6th level you can animate huge objects, and 8th level can animate Gargantuan objects. Warlocks can animate huge objects and gargantuan objects as a 5th level with this feat as well, but must have 11 levels of warlock or a 15 levels of warlock, respectfully.

* - (GP worth of crushed gemstones: 25 GP for tiny objects, 50 GP for small objects, 125 GP for medium objects, 315 GP for large objects, 600 GP for huge objects, 1700 GP for gargantuan objects)

Available For: Warlock (Legacy) Wizard (Legacy) - School of Enchantment (Legacy)

akswensen

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