Spell Description
You release a chain of arcane surges drawn from your own mana and the surrounding ambient magic. The surge is unusually precise, striking the target you intend, a result of harmony between your mind, mana, and the ambient energy. Each instance of the cascade deals force damage equal to the declared spell level. The alignment is delicate, however, and any loss of focus may disrupt the spell, causing it to backfire. You may stop the cascade after any instance.
"Magic rewards those willing to risk what they hold most in exchange for extraordinary power."
- Eryndor Shardveil
Slot Chain
You must have all intermediate spell slots from 5th up to the declared level. All slots up to the last instance cast are expended if the spell resolves normally. If a natural 1 occurs on a control check all reserved slots up to and including the declared level are expended.
Damage per Instance
| Declared Level | Dice per Instance | Average Damage |
|---|---|---|
| 5th | 6d10 force | 33 |
| 6th | 7d10 force | 38.5 |
| 7th | 8d10 force | 44 |
| 8th | 9d10 force | 49.5 |
| 9th | 10d10 force | 55 |
Each instance rolls the damage dice of the declared intended level.
Instance Resolution
For each instance roll the damage for the declared level then roll a d20 for control
| d20 Roll | Result |
|---|---|
| 20 | Success all remaining instances are rolled with advantage |
| 6–19 | Success you choose the target |
| 2–5 | Backfire you take the instance’s damage |
| 1 | Catastrophic Instability see below |
Damage ignores resistance but not immunity
Catastrophic Instability
On a natural 1 roll a d4 to determine how many instances hit you. Each instance deals the same force damage rolled for the failed instance. The cascade ends
Mana Volatility
If cast again before completing a long rest the first instance of the cascade is rolled at disadvantage. If this instance fails (2–5) you take damage as if it were a 9th-level instance. Subsequent instances resolve normally
Previous Versions
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1/11/2026 10:00:50 AM
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1/11/2026 10:11:06 AM
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