All air in a 20 foot cube centered at a point within range is stationary for the duration.
Fire, cold and acid damage deal half as much damage to a target within the cube. Airborne poisons have no effect in the cube. Lightning damage deals twice as much damage as normal, And Thunder damage is 4 times as effective.Creatures and objects within the cube that are burning stop burning when they enter the cube or if they are within the cube when it appears. These damage modifiers do not count as vulnerabilities, resistances, or immunities.
Gas or vapor in the cube remains stationary and it extinguishes flames in the area. A creature Transformed through Gaseous Form has a speed of 0 while inside the area of this spell.
Creatures that have a flying speed lose that flying spell while within the cube.
Certain spells like Gust of Wind, Cloudkill, Sleet Storm, and other Atmospheric based spells don't function within the cube.An aspect of a atmospheric spell can function as long as it deals thunder or lightning damage.
Using a Higher-Level Spell Slot. The duration extends to 10 minutes when cast with a 3rd level spell slot. The cube lasts for 1 hour when cast with a 4th level spell slot, 6 hours when cast with a 5th level spell slot, 1 day when cast with a 6th level spell slot, And until dispelled when cast with a 7th level spell slot or higher.
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