Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
WIS Save
Damage/Effect

“The gods do not always smite. Sometimes, they simply make a point.”

You invoke a minor but exquisitely distracting curse, calling down holy irritation upon a creature’s most sensitive regions.

Choose one creature you can see within range that has a physical body. The target must make a Constitution saving throw. On a failed save, the creature is afflicted with intense itching and discomfort for the duration.

While affected, the creature suffers the following effects:

  • The creature has disadvantage on attack rolls and ability checks
  • At the start of each of its turns, the creature must succeed on a Wisdom saving throw or be unable to take reactions until the start of its next turn as it struggles to maintain composure
  • If the creature casts a spell with a somatic component, it must first succeed on a Constitution saving throw or the spell is wasted, though the spell slot is not expended

At the end of each of its turns, the creature may repeat the Constitution saving throw, ending the spell on a success.

Creatures that are incorporeal, amorphous, or immune to the poisoned condition have advantage on the initial saving throw.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you may target one additional creature for each slot level above 2nd.

* - (a pinch of salt and a wool thread)

Available For: Cleric

Craken_MacCraic

Comments

Posts Quoted:
Reply
Clear All Quotes