Your weapon used in the attack moves into the border regions of the Ethereal Plane, where it overlaps with your current plane. The weapon is invisible for 1 turn, at the end of which it strikes the target. A creature in the ethereal plane can perceive the weapon, which looks gray. If a creature on the ethereal plane is in the same space as the weapon, the creature takes the damage instead of the intended target. The creature takes the damage as if it succeeded on the save.
A creature that is hit by the weapon makes a charisma saving throw, taking Force damage equal to your remaining speed for the turn plus 10 on a failed save or half as much damage on a successful save.
Using a Higher-Level Spell Slot. The Force damage increases by 10 for each spell slot level above 3.
* - after making a melee attack
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