Level
2nd
Casting Time
Action Ritual
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

Choose up to 4 bones that you can see In range. You may shape the bones to whatever you can think of, however it cannot function as anything more than a simple shape. It also cannot increase in mass, however you may fuse bones together to increase mass.

Armour Creation

You may create any Medium or Light armor of your choosing, different armour requires more bones and have different stats. You also may fuse additional attachments such as spikes with your DMs permission (come up with stats with your DM). You must take multiple actions to make armour (4 Bones at once).

Light Armour (20 Bones, +4 AC) Breaks after 5 hits avoided.

Medium Armour (30 Bones, +7 AC) Breaks after 10 hits avoided.

You may choose to create armour over any long rest without spending any spell slots as long as you have access to the bones needed.

Weapon Creation

You may create any simple weapon of your choosing, if that weapon needs extra materials (Sling, Bow, Arrows, ect.) then you can make the base of the weapon and nothing else. The damage of these weapons are Necrotic.

You may choose to create weapons over any long rest without spending any spell slots as long as you have access to the bones needed.

Undead Alteration

If you have an intact skeleton, or an active undead skeleton, you may shape the bones of the body (DC15 MED) to add limbs, increase size, shape, shape weapons, and shape armour. If you fail the MED check the bones you were trying to alter disintegrate, and any bones steming off of the disintegrated bones fall off and can no longer be used.

Available For: Cleric Druid Warlock Wizard

Doodly105

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