Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect

You reshape the way a creature sees the world. Choose a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, the target’s vision becomes impaired. Choose one of the following effects:

  • Brightened. Shimmering sparks float through the target’s field of view. The target has disadvantage on ranged attacks magic or otherwise.
  • Flipped Vision. The target’s world appears to be turned upside down. The target has disadvantage on Acrobatics or Athletics checks.
  • Monochrome. The target’s vision appears as if through colored glass. The target has disadvantage on  Perception or Investigation checks.
  • Bloom Disturbance. Fantastical flowers swarm the target's vision. The target has disadvantage on saving throws.

At the end of each of its turns, the target can make an Intelligence saving throw. On a success, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 2nd.

Previous Versions

Name Date Modified Views Adds Version Actions
4/17/2026 10:43:03 AM
9
1
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Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Cleric Sorcerer Warlock Wizard

Dranes

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