Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
WIS Save
Damage/Effect
Combat (...)

Two elemental bolts rise from your hand and fire towards your target(s).

Roll a d10, depending on the result the bolts will each deal a different damage type from the following list:

Number rolled: 

1 -  2)  Necrotic and Psychic.   

3 - 4)  Acid and Fire.

5 - 6)  Radiant and Poison.

7 - 8)  Cold and lightning.

9 - 10)  Force and Thunder.

E.g. If a 1 or a 2 is rolled then 1 of the bolts will deal Necrotic damage and the other will deal Psychic damage.

Make a spell ranged attack against 1 or 2 creatures or objects that you can see within 60 feet of you. Roll 1d6 for both bolts to decide their respective damage.

Adaptive Amp:

Roll 1d10 and split the result between the bolts.

E.g. If an 10 was rolled, then 1 and 9, 2 and 8, 3 and 7, 4... can be added to the damage result of the bolts. 

At Higher Levels:  Casting this spell at 3rd level or higher increases damage of adaptive amp by 1d10 for every level higher than 2nd.

Spell Tags: Utility Combat Elemental

Available For: Druid

Foongis

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