Two elemental bolts rise from your hand and fire towards your target(s).
Roll a d10, depending on the result the bolts will each deal a different damage type from the following list:
Number rolled:
1 - 2) Necrotic and Psychic.
3 - 4) Acid and Fire.
5 - 6) Radiant and Poison.
7 - 8) Cold and lightning.
9 - 10) Force and Thunder.
E.g. If a 1 or a 2 is rolled then 1 of the bolts will deal Necrotic damage and the other will deal Psychic damage.
Make a spell ranged attack against 1 or 2 creatures or objects that you can see within 60 feet of you. Roll 1d6 for both bolts to decide their respective damage.
Adaptive Amp:
Roll 1d10 and split the result between the bolts.
E.g. If an 10 was rolled, then 1 and 9, 2 and 8, 3 and 7, 4... can be added to the damage result of the bolts.
At Higher Levels: Casting this spell at 3rd level or higher increases damage of adaptive amp by 1d10 for every level higher than 2nd.
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