You target one creature you can see within 120 feet of you. 1d4 heavy rocks appear in the air about 10 feet away from the target. They tumble and roll and come to a stop directly in front of the target. The rocks are not uniformly shaped but each is approximately 3 to 5 feet in diameter. The area in and immediately around them is considered difficult terrain. If there isn't enough space for all the rocks to appear or there isn't enough room for them to tumble, then one or more of the rocks may not appear. These rocks do not grant cover or partial cover to the target of the spell.
This avalanche is inconvenient but it is not deadly! If at any time any creature or object is in a position where it would get hit and be knocked prone or take damage from a rock, instead of dealing damage the rock instantly crumbles to dust and vanishes. Similarly, the target of the spell can in no way find a convenient use for these rocks or they will instantly crumble to dust and vanish.
For example, if the target of the spell was standing near a wall when the spell was cast, then decided to climb on the rocks to help climb over the wall, that would be a convenient use of the rocks and they would disappear. Regular falling damage may apply to anything that falls down due to the sudden disappearance of these rocks.
If the rocks do not disappear for the above reasons, they will naturally crumble to dust and vanish after 6d12 minutes.
There can only ever be one set of rocks per spell caster. If the spell caster casts this spell again while the previous rocks are still active, the previous rocks will disappear when the new rocks appear.
If this spell is cast using a higher level spell slot, add +1 rocks and +1 minutes to the duration per spell slot level. For example, casting using a 5th level spell slot would create 1d4 + 3 rocks which last for 6d12 + 3 minutes.
* - ((three small stones))
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