Level
6th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Round
School
Enchantment
Attack/Save
None
Damage/Effect

Utilizing old shamanistic magic, you whip an ally into a bloody fervor. A willing creature other than yourself become Bloodlusted until the end of their next turn. Bloodlusted creatures can make four attacks when they take the attack action on their turn (this overrides Multiattack, or features such as Extra Attack that grant extra attacks.) As well, Bloodlusted creatures may use your Spellcasting Modifier instead of their own Strength or Dexterity modifiers for the Attack and Damage rolls of weapons or unarmed strikes. A creature suffering from exhaustion cannot benefit from becoming Bloodlusted. 

 

When the Bloodlusted condition ends on a creature, they become Dazed until the end of their next turn, and gain a level of exhaustion for each of their own turns they were Bloodlusted. A Dazed creature an only do one of the following things on their turn: move, use an action, or use a bonus action. If a creature becomes dazed during their turn, their turn ends. The spells Lesser Restoration or Greater Restoration remove the dazed condition.

 

Using a Higher-Level Spell Slot. If you use a 7th or 8th level spell slot to cast this spell, you may target two extra creature for each level above 6 the spell was cast at. If you cast this using a 9th level spell slot, you may only target a single creature, but the spell lasts for a minute. If you cast this spell using a 9th level spell slot, this spell requires Concentration. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/16/2026 1:41:58 AM
30
0
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Coming Soon
1/16/2026 1:44:00 AM
30
0
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Coming Soon
1/16/2026 1:49:43 AM
46
0
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Coming Soon

Available For: Bard Cleric Druid Warlock Wizard

SephRughil

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