A blazing orb of draconic energy falls to the ground at a point within range and causes tremors in the ground. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and has the prone condition on a failed save and only takes half as much damage on a successful one.
The spell causes a 5 foot deep crater that is 10 feet in radius with a dense, nearly indestructible rock 5 feet in diameter. For 3 rounds after the initial impact, the stone glows neon green and deals 4d8 acid damage to any creature that touches it.
At Higher Levels:When you cast this spell using a spell slot of 5th level or higher the bludgeoning damage each increase by 1d8 for each slot level above 3rd.
Comments