You call down a bolt of lightning directly from the sky, striking a creature from above with overwhelming precision.
Choose a point you can see within range. Lightning crashes down in a 20-foot-radius circle centered on that point. Each creature in the area must make a Dexterity saving throw, taking lightning damage on a failed save, or half as much damage on a successful one.
Primary Target:
Choose one creature in the area as the primary target. The lightning manifests directly above this creature’s head. For this creature only, the lightning ignores half cover and three-quarters cover, and the creature does not gain any benefit from being prone when making the saving throw against this spell.
Feint of Judgment:
Before the lightning strikes, you may attempt to mislead the primary target. As a bonus action, you force the primary target to make a Wisdom saving throw against your spell save DC.
On a failed save, the primary target has disadvantage on its Dexterity saving throw against this spell.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the lightning damage increases by 1d10 for each slot level above 3rd.
Evolution: Descent of the Lightning (Judgment Unleashed)
If you are able to cast 5th-level spells or higher, this spell gains the following effect:
If the primary target fails the Wisdom saving throw from Feint of Judgment, it automatically fails its Dexterity saving throw against this spell.
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