Level
8th
Casting Time
1 Special Ritual
Range/Area
10 ft.
Components
V, S, M *
Duration
Special
School
Necromancy
Attack/Save
None
Damage/Effect

Ritual Requirements

This spell cannot be cast by a single creature.

  • Minimum Casters: 5 spellcasters

  • Primary Caster: One creature capable of casting 8th-level spells

  • Secondary Casters: Four additional creatures capable of casting at least 3rd-level spells

  • All casters must remain stationary and conscious throughout the ritual.

  • If a secondary caster is incapacitated or exhausted, another qualified creature may replace them, but doing so adds 30 minutes to the total casting time.


Effect

You inscribe a large square healing seal on the ground and channel regenerative life energy into a creature placed at its center.

This spell reconstructs the body of the patient using residual life essence contained within their soul and chakra-like energy.

The spell can:

  • Restore all hit points

  • End all conditions

  • Cure all diseases and poisons

  • Regenerate lost organs and limbs

  • Repair neurological and brain damage

  • Remove blindness and deafness (unless caused by an artifact or divine curse)

This spell cannot restore life to a creature that has died.
The target must be alive when the ritual begins.


Casting Time by Condition

The total ritual duration depends on the patient’s condition:

Patient Condition Ritual Duration
Any harmful condition (poisoned, paralyzed, stunned, etc.) 10 minutes
Unconscious, 0 HP but stable 30 minutes
Making death saving throws 1–2 hours
Blinded (non-artifact origin) 3–6 hours
Lost hand or foot 8–16 hours
Lost arm or leg 24+ hours

The DM may adjust these durations depending on narrative severity.


Limitations

  • The ritual automatically fails if the primary caster loses concentration.

  • If two or more casters are incapacitated simultaneously, the ritual collapses.

  • A creature can benefit from this spell only once every 30 days.

  • The patient gains 2 levels of exhaustion at the end of the ritual.


Material Anchor

A fragment of the patient’s body (hair, blood, tissue, etc.) is required to stabilize the regeneration process. Without it, the spell fails automatically.


Optional Variant — Extreme Medical Burden

For darker or grittier campaigns:

  • Each assisting caster gains 1 level of exhaustion when the ritual ends.

  • The primary caster gains 2 levels of exhaustion.

* - (a fragment of the patient’s body, such as hair or blood)

Available For: Bard - College of Lore Cleric - Life Domain Druid - Circle of the Land

XgazuX

Comments

Posts Quoted:
Reply
Clear All Quotes