Level
4th
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You aim skyward and unleash a catastrophic volley of condensed energy arrows, which rain down upon the battlefield in overwhelming numbers.

Choose a point within range. A rain of spectral arrows strikes a circular area centered on that point.

Arrow Barrage

  • Creatures in the area must make a Dexterity saving throw.

  • On a failure, a creature takes 6d8 force damage.

  • On a success, it takes half damage.

This damage represents the combined impact of dozens of energy arrows striking simultaneously.


Lingering Arrow Zone (Optional)

When you cast this spell, you may expend one additional spell slot of any level to mark the affected area with embedded energy arrows.

  • The area becomes difficult terrain.

  • Any creature that moves 10 feet or more within the area for the first time on a turn takes 2d8 force damage.

  • A creature can take this damage only once per turn.

  • The zone lasts for 1 minute.


Aim (Optional Enhancement)

Before casting this spell, you may spend a bonus action to aim.

If you do:

  • The radius of the area doubles.

  • The spell becomes a full action commitment (you cannot take reactions until the start of your next turn).


Area of Effect

  • Base radius: 20 feet

  • With Aim: 40 feet


At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, both effects scale:

  • Initial Damage: +1d8 force damage per slot level above 4th.

  • Lingering Zone Damage: +1d8 force damage per slot level above 4th.

* - (a bow or similar ranged weapon used as a focus)

Available For: Ranger Warlock Wizard Artificer Fighter - Eldritch Knight

XgazuX

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