Level
2nd
Casting Time
1 Bonus Action
Range/Area
40 ft. (10 ft. )
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Piercing

You create blood spikes from any source of blood on the ground whether it’s natural or originates from container.

Spikes emerge from the blood, on hit, dealing 2d6 Piercing damage to all targets in the pool.

Alternatively, you can use it on one target which has blood, on a hit dealing 3d8 Piercing damage to them.

 

Using a higher level spell slot increases the damages increases by 1d6/1d8.

* - (Any active source of blood on the ground)

Spell Tags: Damage

Available For:

Brisath

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