Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Damage

You trace a glimmering pyramidal sigil in the air (either with your hands, a wand, or a staff), summoning a strangely proportioned bat in an unoccupied space you can see within 15 feet of you. When the bat appears, you choose a direction for it to face. Flip a coin; If Heads, the blood bat flies directly 15 feet in a straight line and makes a melee spell attack against the first creature it encounters in that line, dealing 1d10+1 force damage on a hit. If Tails, the blood bat flies around a target within 15 feet dealing 1d6+1 radiant damage directly to the target. The blood bat dissipates immediately after the attack. The blood bat is a magical effect and not a creature.

Spell Tags: Damage

Available For: Wizard

NexusOverrided

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