You weave a snare of dream thread in the shape of a dream catcher. The dream thread is invisible and intangible. When a target sleeps, trances, or is unconscious within 10 feet of the snare, the target makes a WIS saving throw against the caster's spell DC.
On a successful save, the snare is not triggered and does not dissipate.
On a failed save, the target is trapped in a dream. The contents of the dream are of the target's consciousness, but the caster can influence the contents (i.e. a pleasant dream or a nightmare). The target has disadvantage on all WIS and INT saving throws for the duration.
Effects end when the target awakens. The target can only awaken when the caster releases them from the effects of the spell, or if the target's body takes damage.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. Each target must be within 10 feet of the snare.
* - (dream thread energy (generated from a quartz crystal))