You conjure a spectral flower made of delicate glass like ice, blooming mid air. The flower floats within range and sheds a bright light out to 10 feet and dim light for another 10 feet.
As a bonus action, you may command the blossom to target one creature within 20 feet of it. The petals shoot off the flower and hurl toward the target. Make a ranged attack roll. On a hit, the petals sharpen into needles and impale the target, dealing 3d4 cold damage and reducing the total amount of healing the creature takes by 2d4. On a miss, the flower then disappears, regardless of concentration.
The flower can be destroyed, potentially ending the spell early. It has an AC of 13 and 5 health points. It is immune to poison or psychic.
Using a Higher-Level Spell Slot. The amount of flowers conjured increase by 1 for each spell slot above level one. Each flower can only target one target.
Previous Versions
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