You magically weave a tiny fabric to have magical aspects and choose one of the following options.
Saharan Haeadband: The object can be used as an action and grants advantage on saving throws related to extreme heat for the next hour to the creature using it. At 5th level, the creature wearing it is immune to the effects of extreme heat. At 11th level, the creature wearing it has advantage on death saving throws in extreme heat conditions.
Desertnight Scarf: The object can be used as an action and grants advantage on saving throws related to extreme cold for the next hour to the creature using it. At 5th level, the creature wearing the scarf is immune to the effects of extreme cold. At 11th level, the creature wearing the scarf has advantage on death saving throws in extreme cold conditions.
Surgeon’s Bandages: When you receive healing from a source, or roll a Hit Dice to recover hit points, the bandage helps you magically. You can reroll a 1 or 2 once, but you must use the new roll. The bandage then disappears. When you reach 5th level, it can be used twice without disappearing. At 11th level, it can be used 3 times. You can only have up to 3 of the objects at the same time.
* - (a piece of silk)
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