Level
Cantrip
Casting Time
Action
Range/Area
50 ft. (30 ft. )
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Combat (...)

You must be touching the earth in someway to use this. Select up to a 30 ft cube up to 50 ft away, and use one of the following options;

  • Raise/Collapse Earth - Self explanatory, but you cannot mold the earth, just move it. If dropped on, opponent must make a Dexterity saving throw, or take 2d6 damage, and be stunned for the next round, and the rest of that round
  • Earth Line - Send out a line of earth in one direction. Opponent must make a dexterity saving throw, or take 3d6 damage, and be incapacitated for 2 rounds and the rest of this round.
  • Earth Shard - Select up to 5 shards of Earth, and shoot them in the desired location. Opponent must make a dexterity saving throw, or take 5d6 damage. (cannot be used for two rounds after using)
  • Mold - Change the selected earth in anyway, just not raising it. If hit, the opponent must make make a dexterity saving throw, or take 1d20 damage and be stunned for the rest of that round.

If you choose, you can use two moves at the same time, but you can’t Earthbend next round. 

Spell Tags: Control Movement Exploration Combat Elemental

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Sorcerer Wizard

TheMidnightSorcerer

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