You shape surrounding moisture into fluid extensions of your limbs, forming translucent appendages that mirror your movements. These aqueous limbs buoy your steps, harden briefly on contact with surfaces, and spring with elastic force as you leap.
Climb Speed. You gain a climb speed equal to your Speed, and your water‑formed limbs adhere to surfaces above you. You can cling to ceilings and remain there without needing your hands.
Enhanced Jumps.
- When determining your maximum jump distance or height, use your spellcasting ability score and modifier instead of Strength.
- You don’t need the 10 feet of run‑up to gain the benefit of a running long jump or running high jump; you are considered to have it.
- Your maximum long jump distance and maximum high jump height are both doubled.
Reaction — Cushion Fall. When you would take fall damage, you can use your reaction to command the watery limbs to unfurl beneath you, reducing your effective fall distance by 30 feet (to a minimum of 0). Calculate the damage using that effective distance. If the effective distance is 0, you don’t fall prone.
* - (a full waterskin, which the spell consumes)
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