Creates a gravitational collapse in a targeted area within range. All creatures within a 20 foot cube around the targeted area must make a STR saving throw. On a failed save, creatures take 1d6 force damage and are pulled 5 feet towards the selected area; on a successful save, they take half damage, and are not moved. Additionally, this spell does 1 damage of each 'element' that allies can wield (Cryo, Pyro, Electro, Hydro, Dendro, Anemo and Geo). This additional damage is added if damage an ally can deal mentions on of said elements, or if it matches the following criteria (damage type dealt also listed). Additional elemental damage is negated on a successful save.
- Cryo (cold): If an ally has an attack or spell deals cold damage, or is ice, frost, snow or cold-based
- Pyro (fire): If an ally has an attack or spell deals fire damage, or is fire-based
- Electro (lightning): If an ally has an attack or spell deals lightning damage, or is electricity-based
- Hydro (force): If an ally has an attack or spell is water-based (not ice or vapour)
- Dendro (necrotic): If an ally has an attack or spell uses plants or a form of nature energy
- Anemo (slashing): If an ally has an attack or spell is wind-based/air-based
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Geo (bludgeoning): If an ally has an attack or spell uses earth, soil, rocks, or other such earthen matter
At higher levels: When this spell is cast with at 2nd level or higher, it deals an additional 1d6 force damage, and an additional 1 damage for each element
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