You call forth a glowing, crackling sphere of electricity to a point that you can see. It occupies the same space as a Large creature (10ft.x10ft.), and you can move it up to 30ft. on each of your turns as a Bonus Action, so long as you maintain Concentration on it. Creatures within the sphere make a CON Save, or take 4d10 (22) Lightning damage, taking half damage on a successful Save. A creature inside the sphere when it's turn starts repeats the Saving Throw, and takes damage accordingly.
If the sphere passes through a creature while moving, or a creature moves through it but does not end it's turn inside of it, it makes the Saving Throw and takes half damage on a failure, and no damage on a success. A creature should never take damage from this spell more than once per turn.
At higher levels. This spell's damage increases by 1d10 for each level it's cast above 5th.
* - (a handful of copper scrap)
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