Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft
Components
None
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
You conjure and then throw a magical card with a random effect. Make a ranged spell attack against the target. On a hit, a target is hit by a card of one of the following colors, which each have a unique effect and purpose. For each target, roll a d6 to determine which color card effects it.
- 1. Red: The target takes 1d4 + your spellcasting ability modifier fire damage.
- 2. Orange: The target takes 1d4 + your spellcasting ability modifier acid damage.
- 3. Yellow: The target takes 1d4 + your spellcasting ability modifier lightning damage.
- 4. Green: The target takes 1d4 + your spellcasting ability modifier poison damage.
- 5. Blue: The target takes 1d4 + your spellcasting ability modifier cold damage
- 6. Violet: The target takes 1d4 psychic damage and must succeed on a Constitution saving throw or become blinded until the end of their next turn.
The spell creates more than one card when you reach higher levels: two cards at 5th level, three cards at 11th level, and four cards at 17th level. You can direct the cards at the same target or at different ones. Make a separate attack roll for each card.