Level
1st
Casting Time
1 Bonus Action
Range/Area
15 ft.
Components
V
Duration
10 Rounds
School
Evocation
Attack/Save
None
Damage/Effect
You summon your student Wizard appearing in unoccupied spaces that you can see within range
they disappears when it drops to 0 hit points or when the spell ends.
The summoned Wizard are friendly to you and your companions. Roll initiative for the summoned which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures and on a roll of a d6, getting a 3 or higher they will use a random spell toward the furthest enemy whom they can hit






