Level
4th
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Abjuration
Attack/Save
CON Save
Damage/Effect
Radiant

You create a protective barrier of stellar energy in a 15-foot radius around you. The barrier moves with you, remaining centered on you and shedding bright light in its area and dim light for an additional 15 feet.

Creatures of your choice within the barrier gain the following benefits: - +2 bonus to AC - Advantage on saving throws against spells - Resistance to radiant and necrotic damage

When an enemy creature enters the barrier for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking 3d8 radiant damage on a failed save, or half as much on a successful one.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the radiant damage increases by 1d8 for each slot level above 4th.

* - (a piece of meteorite worth at least 50 gp)

Spell Tags: Damage Buff Warding

Available For: Cleric (Legacy) Paladin (Legacy) Wizard (Legacy) Cleric Paladin Wizard

shielded117

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