You rapidly liquefy the ground into a deep, sucking mire.
Choose a point on the ground you can see, within range. A 15‑foot‑Line starting on that point, laying any direction you choose becomes thick quicksand like, unstable mud.
Effects
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The area becomes difficult terrain.
- Every creature in the line as the spell is cast, must roll a Dex saving throw, DC the casters spell save DC. On a success nothing happens (but it's still difficult terrain), on a failure they're halted and speed is reduced to 0.
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Any creature that starts its turn in the area must succeed on a Strength saving throw DC the casters spell save DC or become / stay Restrained as the mud pulls them downward.
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A creature restrained by this spell can use its action to make a Strength (Athletics) check against your spell save DC, freeing itself on a success.
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Creatures that succeed on the initial save treat the area as difficult terrain but are not restrained.
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If a creature is prone when it enters the area or as its cast, it makes the saving throw with disadvantage.
- (Can not be upcast for additional effects)
- The mud will not fully swallow any creature small or larger. They become restrained up to the waist depending on creature size.







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