Level
3rd
Casting Time
1 Reaction *
Range/Area
40 ft. (15 ft. *)
Components
S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Restrained

You rapidly liquefy the ground into a deep, sucking mire.

Choose a point on the ground you can see, within range.   A 15‑foot‑Line starting on that point, laying any direction you choose becomes thick quicksand like, unstable mud.

Effects

  • The area becomes difficult terrain.

  • Every creature in the line as the spell is cast, must roll a Dex saving throw, DC the casters spell save DC. On a success nothing happens (but it's still difficult terrain),                              on a failure they're halted and speed is reduced to 0.
  • Any creature that starts its turn in the area must succeed on a Strength saving throw DC the casters spell save DC or become / stay Restrained as the mud pulls them downward.

  • A creature restrained by this spell can use its action to make a Strength (Athletics) check against your spell save DC, freeing itself on a success.

  • Creatures that succeed on the initial save treat the area as difficult terrain but are not restrained.

  • If a creature is prone when it enters the area or as its cast, it makes the saving throw with disadvantage.

  • (Can not be upcast for additional effects)
  • The mud will not fully swallow any creature small or larger.  They become restrained up to the waist depending on creature size. 
* - When a creature large or smaller "Dashes". Additionally, if the target moves 20ft in a straight line

Spell Tags: Control Movement Combat Foresight

Available For: Cleric Druid Ranger Sorcerer Wizard

OffBranSpidyMan83650

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