Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Sorcerer Spell Attacks

A wave of pure energy pulses from you to a point you choose within range and rapidly changes speed while wirrling around it. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking damage (of a type you choose: Acid, Cold, Fire, Lightning, Poison, Psychic, or Thunder) on a failed save or half as much damage on a successful one.

The damage of the spell is equal to a roll of 1d4 + 1d6 + 1d8 + 1d10 + 1d12. 


Chaos Acceleration: While rolling for damage, rolling die's maxiumum value allows you to roll the die of one size bigger again, keeping the value of all rolls as damage. In case of rolling max value on the biggest die of the roll, you can roll the smallest die again. A die rolled in this manner can trigger Chaos Acceleration.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.

Spell Tags: Damage

Available For: Sorcerer

metalszymeq

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