You open your veins to forge a supernatural bond between yourself and up to three willing creatures you can see within range. Upon casting, you take 4d10 necrotic damage, which cannot be reduced or prevented.
For the duration, you and the chosen allies gain the following benefits:
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Empowered Strikes: Once on each of their turns, a bonded ally can deal an extra 1d8 necrotic damage when they hit with an attack. You regain hit points equal to half the necrotic damage dealt this way.
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Shared Resilience: Whenever a bonded ally must make a saving throw, they can choose to take a -5 penalty to your current hit points to gain Advantage on that saving throw.
If you are reduced to 0 hit points while concentrating on this spell, the covenant snaps violently. Each bonded ally immediately gains 20 temporary hit points as your remaining essence bursts toward them, but they have the Blinded condition until the end of their next turn.
* - (a gold needle worth at least 100gp, which the spell consumes)
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