Level
3rd
Casting Time
1 Action Ritual
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Round
School
Transmutation
Attack/Save
None
Damage/Effect

Choose two 10-foot cubes of terrain within range. The ground, objects, and terrain features in those cubes instantly swap positions. Creatures standing in the affected areas must succeed on a Dexterity saving throw or fall prone in their new location. This can be used to swap an enemy into difficult terrain, move an ally to safety, or reposition environmental hazards.

* - (A matched pair of carved clay tiles, each marked with a different sigil)

Available For: Druid Wizard

AggressiveViper

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