Level
Cantrip
Casting Time
1 Action
Range/Area
15 ft.
Components
V, S
Duration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Healing
Choose a creature within range that has 0 Hit Points and is Stable. The creature recovers at 1 Hit Point, but it's Hit Point maximum becomes 1 for a minute. After the minute is over, the creature is reduced back to 0 Hit Points but is still Stable.
If the creature is reduced to 0 Hit Points before the minute is over, they are no longer Stable.
Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).
Comments