Level
6th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Clinging Flame summons three bolts of fire. You can shoot one bolt at any monster within range. The target of one of the bolts must make a Dexterity Saving Throw, taking 5d8 damage on a failed save. On the start of each of the creatures turns, they take 4d8 damage, as the flames cling to them. If they succed the saving throw, they take half of the initial damage only.
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