Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Curse (...)

You target one creature within range and infuse it with a creeping void energy that drains its vitality and luck. The target must succeed on a Constitution saving throw or become cursed.

While cursed, the creature suffers the following effects:

  1. Ability Drain: The target takes 1d6 necrotic damage at the start of each of its turns, and its Strength and Dexterity scores are reduced by 1 (to a minimum of 1). These reductions last until the curse ends.

  2. Disadvantage on Saves: The target has disadvantage on saving throws against your spells while cursed.

  3. Void Affliction: If the cursed creature dies while under the effect, it leaves behind a lingering void residue in a 5-foot radius. Any creature that enters this area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save or half on a success.

At the end of each of its turns, the cursed creature can make another Constitution saving throw to end the curse early.

At Higher Levels.

When you cast this spell using a spell slot of 5th level or higher, increase the necrotic damage per turn by 1d6 for each slot level above 4th.

* - (A pinch of powdered obsidian & a drop of blood.)

Spell Tags: Damage Debuff Void Curse

Available For: Sorcerer Warlock Wizard Fighter - Eldritch Knight Paladin - Oath of Vengeance

TheRedWolves

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