You target one creature within range and infuse it with a creeping void energy that drains its vitality and luck. The target must succeed on a Constitution saving throw or become cursed.
While cursed, the creature suffers the following effects:
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Ability Drain: The target takes 1d6 necrotic damage at the start of each of its turns, and its Strength and Dexterity scores are reduced by 1 (to a minimum of 1). These reductions last until the curse ends.
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Disadvantage on Saves: The target has disadvantage on saving throws against your spells while cursed.
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Void Affliction: If the cursed creature dies while under the effect, it leaves behind a lingering void residue in a 5-foot radius. Any creature that enters this area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save or half on a success.
At the end of each of its turns, the cursed creature can make another Constitution saving throw to end the curse early.
At Higher Levels.
When you cast this spell using a spell slot of 5th level or higher, increase the necrotic damage per turn by 1d6 for each slot level above 4th.
* - (A pinch of powdered obsidian & a drop of blood.)
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