Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
None *
Duration
Until Dispelled
School
Necromancy
Attack/Save
None
Damage/Effect

By uttering the ancient command, "ARISE," you call forth the restless spirits and remnants of the battlefield, bending them to your will. Shadows twist and coalesce as you summon forth creatures from the veil between life and death, manifesting as low-level monsters of your choosing. At the spell’s inception, you conjure two such entities, spectral or corporeal, their forms flickering with necrotic energy and the echo of forgotten lives.

With each level you ascend in mastery of this dark art, your command over the dead grows stronger, allowing you to summon an additional pair of these minions. Alternatively, you may choose to forgo multiple lesser beings in favor of a single, more formidable creature, trading quantity for quality as your will dictates.

Beyond summoning from the ether, your necromantic prowess grants you a rare boon: the ability to claim a fallen foe from any battle you witness. By invoking the sacred word "Arise," you attempt to wrest control of a defeated monster’s essence, binding it to your service. This power is limited—only three attempts may be made, and fate’s dice determine your success. Should the dice favor you, the creature rises anew, loyal to your dark command.

The summoned monsters bear the marks of undeath—pale flesh, glowing eyes, and an aura of chilling dread. They obey your commands without question, fighting as extensions of your will, relentless and unyielding.

  • No roll required for the basic summoning of two low-level monsters per casting.
  • The number of monsters increases automatically with your spell level (2 + 2 per level)
  • If substituting multiple low-level monsters for a stronger one, you may require a Spellcasting Ability Check (e.g., Intelligence, Wisdom, or Charisma depending on your class)
  • You have 3 attempts per long rest (or per encounter, depending on balance).
  • When you say "Arise" to claim a monster, you must make a Necromancy Spellcasting Ability Check (e.g., Charisma for Warlocks, Intelligence for Wizards) +1d20.  per attempts
* - (none)

Available For: Sorcerer Warlock Wizard

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