Level
2nd
Casting Time
1 Minute
Range/Area
60 ft.
Components
V, M *
Duration
1 Day
School
Necromancy
Attack/Save
None
Damage/Effect
Control (...)

This spell creates up to 3 undead minions. Choose a corpse of a Medium or Small humanoid within range that has been dead for less than a day. His magic imbues the target with an imitation of life, elevating him as if he were a living creature. (The GM has the creature's game stats, however the creature's HP will always be 10).

  • Broken Heroes always act after their creator's turn in battle. They always accompany their creator, defending them from hostile creatures and attacking those that harm themselves. By spending a bonus action, you can also give more detailed instructions on what to do, which can apply to all of them or just one. Among the instructions the creator can give the Broken Heroes are the following options:
    Protect: It uses all its power of movement and action to attack anyone who causes harm to the protected being(s).

    Immobilize: It uses all its movements and actions until it manages to knock out a being or an entire group specified by the command.
    Attack: It uses all its movements and actions until it manages to kill the target or an entire group specified by the command.
    Interact: 
    It uses all your movements and actions to interact with the object or objects indicated by the command.
    Shield: It uses all its movement and action to always stay between the being to be protected, as indicated by the command, and a being whose attacks against the protected being are blocked, also as indicated by the command.

    Defend: Use all your movements and actions to stay in a specific place indicated by the command and not let any person indicated by the command pass.

Until the Broken Hero finishes their task or until it becomes impossible to complete, you cannot give them another order. On each of your turns, if at least one wounded hero is within 60 feet of you, you can use a bonus action to control only one of them, changing their command for one turn. After the turn ends, they revert to their previous command. The  Broken Hero is under your control for 1 day, after which it will obey any command you give it. To maintain control of the current  Broken Hero for more than 1 day, you must cast this spell on the creature again before the 1-day period ends.

* - (A yellow or white flower that wilts after the magic and a decomposing finger)

Previous Versions

Name Date Modified Views Adds Version Actions
1/26/2026 4:37:26 AM
13
4
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Coming Soon

Spell Tags: Creation Control

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy) Warlock Wizard Cleric (Legacy) - Death Domain Druid (Legacy) - Circle of Spores Paladin (Legacy) - Oathbreaker Cleric - Life Domain

HUPDRYLI

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