You tear a fragment of your shadow free, shaping it into a twisted duplicate of yourself that steps out beside you.
The duplicate appears in an unoccupied space within 5 feet of you & lasts for the duration. It is a shadowy illusion infused with necrotic magic, mimicking your movements with unsettling precision.
Shadow Duplicate Traits
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The duplicate occupies its space & can be targeted.
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It has AC equal to your spell save DC, 1 hit point, & is immune to poison and psychic damage.
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If it takes any damage, it is destroyed in a burst of black smoke.
Shared Malice
When you cast a spell or make a weapon attack, you may choose for the duplicate to echo the action:
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Choose a creature within 5 feet of the original target.
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That creature takes necrotic damage equal to your spellcasting ability modifier + half your character level (rounded down).
You can trigger this effect once per turn.
Living Misdirection
While the duplicate exists, attack rolls against you have disadvantage if the attacker can see both you & the duplicate, as shadows blur perception & depth.
Shadow Collapse
When the duplicate is destroyed or the spell ends, creatures of your choice within 5 feet of it must make a Constitution saving throw or take 2d8 necrotic damage, as the shadow implodes back into you.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, you create one additional duplicate for every two slot levels above 4th (maximum of three duplicates). You may only trigger Shared Malice once per turn total, not per duplicate.
* - (A shard of black glass or obsidian.)
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